Specifications
- Apply from: Overseas OK
- Salary:
- Location: Not Specified
- Conditions: Fulltime
Requirements
- Japanese: Fluent (N1)
- English: Business
- Minimum Experience: Not Specified
- Status:
NEW
Job Description
Responsibilities
-
Asset Creation
- Create high-quality 3D characters, environments, props, and materials
- Develop models, textures, shaders, and materials optimized for real-time engines
-
Collaboration
- Work with concept artists, designers, animators, and technical artists
- Participate in reviews and feedback sessions
-
Technical Optimization
- Ensure assets meet performance, memory, and platform-specific requirements
- Apply topology, UV mapping, PBR workflows, and optimization techniques
-
Industry Trends & Process Improvement
- Stay updated on industry trends and emerging technologies
- Contribute ideas to improve pipelines and workflows
Requirements
- Extensive experience in the video game industry with a strong portfolio
- Proficiency in Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter
- Knowledge of real-time engines like Unreal Engine or Unity
- Strong understanding of topology, UV mapping, PBR workflows, and optimization
- Fluent in Japanese and proficient in English
- Ability to collaborate and communicate effectively within teams
Apply Now