Kojima Productions | Technical Artist

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Specifications

  • Apply from:  Overseas OK
  • Salary: 
  • Location:  Not Specified
  • Conditions:  Fulltime

Requirements

  • Japanese: 
  • English: 
  • Minimum Experience: Not Specified
  • Status: NEW

Job Description

  • Responsibilities

    • Tool Development & Maintenance
      • Develop and maintain tools to improve business efficiency
      • Research and propose improvements for graphic quality in projects
      • Develop plug-ins and tools for DCC software like Maya using Python
      • Develop rigging tools with Maya
    • Collaboration & Communication
      • Coordinate with programmers and artists
      • Present technical research and project contributions
    • Portfolio & Skills Submission
      • Submit sample works, including programming projects and game involvement
      • Provide detailed descriptions, source files, and reference materials

    Requirements & Conditions

    • Experience in Python, Maya, and rigging tools development
    • Ability to identify and solve problems proactively
    • Good communication skills with team members
    • Open to new graduates and industry newcomers (not all requirements needed)
    • Location: Minato-ku, Tokyo, near Shinagawa station
    • Work hours: Flexible start at 10:00 am, discretionary system
    • Salary: Based on experience, with incentives and benefits
    • Employment: Contract with potential for permanent position
    • Benefits include insurance, transportation, paid leave, and annual salary review
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