MIXI | Technical Artist for New Game Areas

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Specifications

  • Apply from:  Overseas OK
  • Salary: 
  • Location:  Not Specified
  • Conditions:  Fulltime

Requirements

  • Japanese: 
  • English: 
  • Minimum Experience: Not Specified
  • Status: NEW

Job Description

  • Responsibilities

    • Technical Artistry
      • Build and maintain procedural background asset workflows using Houdini and Unreal Engine
      • Collaborate with creative teams to develop innovative game features
      • Contribute to core product development from concept to completion
    • Game Development
      • Develop shaders on Unreal Engine or Unity
      • Ensure high-quality output and responsible for final game quality
      • Bridge artistic and technical constraints to achieve convincing game visuals

    Requirements

    • Experience with Unreal Engine or Unity shader development
    • Ability to assess game quality and incorporate standards into workflows
    • Strong collaboration skills with creative and technical teams

    Benefits & Conditions

    • Paid leave, special holidays, and support for childcare and caregiving
    • Salary based on skills and experience, with additional overtime pay
    • Perks include cafeteria plan, lunch support, wellness facilities, and internal programs
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